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Post by account_disabled on Dec 21, 2017 7:33:31 GMT -5
Hi all, Everything Turns Gray is an open-world sand-box or "play-ground" style CRPG set in a realistically bleak, harsh, and inhospitable post-apocalyptic wasteland. Immediate comparisons that come to mind would obviously include the Fallout series and its inspiration, Wasteland. While of course I was inspired by these classics of the genre, the more meaningful inspiration for EtG, in terms of mood, tone, and message, was the novel The Road by Cormac McCarthy. The end goal is less a light hearted or humorous romp through post apoclayptia and more a brutally accurate simulation of a world destroyed. For this reason, rather than enemy robots or mutants, your chief concerns in EtG are the cold, dehydration, starvation, fatigue, and omnipresent radiation. In other words, a whole new spin on "survival horror", with the emphasis firmly on the survival. Unlike in any Fallout game, you must keep yourself fed and hydrated to live, and finding food and water and shelter makes up the basis of the game's greatest challenge. For more details: Corporate Promotional Video
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